
Building the futureone pixel at a time.
Full Stack Developer crafting modern web applications, APIs, and AI-powered tools.
A student, a builder, an explorer.
I'm Nimash Mendis, an ICT undergraduate at Sukhoi State Technical University of Gomel. I love the intersection of design, code and interactive experiences — from cinematic game UIs to privacy-first tools that run entirely in your browser.
Next.js, React, TypeScript, Tailwind, Framer Motion.
Node.js, REST, Web Crypto, database & auth flows.
Motion design, glassmorphism, futuristic UI systems.
Games, cybersecurity, AI experiments, generative art.
Projects that shipped.








Open-source experiments.
A rotating collection of side quests, weekend hacks and things I built to learn something new.
Advanced neural generation interface integrating custom model weights, dynamic prompt matrices, and real-time image processing pipelines.
End-to-end encrypted messaging concept utilizing zero-knowledge state logs and localized cryptographic handshakes.
Matrix-mapped, multi-node communication engine featuring spatial proximity data routing and low-latency WebSockets.
Context-aware LLM companion framework engineered around streaming inference pipelines and customizable vector memory layouts.
Reactive visual layer compiler built for testing experimental layouts, state sync mechanics, and custom DOM paint properties.
Interactive security laboratory built to mock advanced system intrusion attack vectors and evaluate state firewall rules.
Fast Fourier Transform (FFT) frequency analyzer mapping live audio streams directly into performant canvas visualizers.
Central tactical dashboard engineered to structure, monitor, and configure diverse payloads for simulated threat emulation.
A cleanly structured, schema-validated catalog map aggregating reliable free public JSON gateways for fast integration.
High-frame-rate arcade execution test analyzing raw user reflex input speeds via complex hardware clock frames.
Clean isometric state management game testing procedural logic generation under dark-mode design parameters.
Endless hardware-accelerated physics engine tracking velocity, hitboxes, and infinite environment loops inside a single DOM canvas.
Let's build something.
Got an idea, a collaboration, or just want to say hi? My inbox — and phone — are open.